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Call of Duty 4 : Modern Combat Demo Review

A bridge too far.

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Call of Duty series has always been about WWII. In a crowded WWII FPS market, it stood head and shoulders above others - even better than the much praised Medal of Honor series. The missions were intense, combat chaotic and the games literally took you to the battlefields that are highly reminiscent of Saving Private Ryan or Band of Brothers.

Call of Duty 4, aptly named Modern Combat leaves WWII behind and makes you part of the evening news. You are a soldier in the War on Terror and the final game takes you to the unspecified Middle East country as a US Marines or take you to Russia as a British SAS.

In the demo you get to play a US Marines, on a mission to rescue a trapped M1A2 tank in a bog, in a mission called, what else : Bog Rescue. If you have seen some of the earlier trailers, you will have seen the first few minutes of this level.

The massive 1.4 GB download took a while and the install almost as lengthy. We are then treated to a montage of scenes from the game (E3 Video) and are suddenly dropped on a exposed bridge with your squad (see image). Your mission is to get past a building full of enemies who not only have the high-ground, but also have a whole bunch of RPGs that they are just too happy to use. Then things get really intense.

The graphics are stunning. From the rising cloud of smoke, tracer fire, RPG trails, night vision goggles, dust from the ground, explosions are all very realistic and look great. The frame rates were smooth even on my two year old AMD X2 4200+, a 7800 GTX with 2 GB memory. I don't know how Crysis will look, but here is COD4 and it looks and plays great on a relatively old machine.

The sound effects successfully depict the chaotic and extremely noisy modern battlefield - from the different types of gunfire, to the exploding grenades, to the choppers flying overhead, to the swoosh of the RPGs, to the soft high-pitch whine of night-vision goggles and to some of the really great voice acting. Not only are the key characters voiced, but you hear a lot of cross talk and you even hear the enemy shouting at each other. Total immersion!

Over time controls for FPS games on PC have been standardized and there is noting really different here. The default control scheme works and is really easy to get into with just a few personal preference changes.

The Bog Rescue mission quickly takes you from the exposed position where you have to provide cover fire for each other to the confines of the building for some close-quarters combat and then back into the open space. Both enemy and your team's AI is pretty decent -- I didn't observe them doing anything weird. For example : the US Marines seem to follow building/room entry procedures and stack-up accordingly before entry.

I played at the second most difficult, difficulty level and while it was intense I got through this mission fairly quickly and died just once. For the next game, I tried the most difficult setting and here I got killed multiple times - but here it is the typical enemy AI that can take you out with a single shot at a distance problem rather than the enemy adopting superior tactics.

In the demo you don't get to choose your weapon set-up, however once into the mission, you can pick up any weapon and use it from your dead comrade's dropped weapons to the enemy AK-47, RPGs, Sniper Rifes and even fixed Machine-Gun emplacements.

Just for comparison sake, COD4 definitely feels different to Ghost Recon Advanced Warfighter 2, controls are smoother and movement less cumbersome. In some ways it plays more like Rainbow Six : Vegas, except there is more outdoors combat.

Overall I was impressed with the mission and while I have not seen the Multi-player, which promises to be good, this is one game that I must add to my library.

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1.9
{"commentId":1095780,"authorDomain":"softfacts"}

The muliplayer stuff is just dandy. Reminded me a lot of Counter-Strike both in playability and gametypes. But the unlockable, achievement-based, weapon customizations are the real star of the show and provide a lot of reasons to play again and again and again... if you needed any more reasons to begin with. No doubt this game is going to garner high praise and rake in some serious cash even in a season already drenched with top-shelf titles.

{"commentId":1095780,"threadId":"161529","contentId":"1021061","authorDomain":"softfacts"}
    Reply#1 - Sat Oct 13, 2007 6:25 AM EDT
    {"commentId":1095949,"authorDomain":"thura"}

    Looks like you got to play the 360 beta. Yeah, the perks system sounds pretty cool.

    {"commentId":1095949,"threadId":"161529","contentId":"1021061","authorDomain":"thura"}
      #1.1 - Sat Oct 13, 2007 9:16 AM EDT
      {"commentId":1099764,"authorDomain":"sphinx"}

      Yep, I was in on the 360 multiplayer beta, too.
      I wasn't even aware that there was a single-player demo.

      The multiplayer beta pretty much kicked massive booty. I got into it a little late, so off the bat, I was using stock weapons and playing against people with RPGs and scoped assault rifles.

      The perks system is fantastic, as even beyond incentivizing experience and kills, it allows you to customize your player in an insanely detailed way.

      I wonder if we'll have to re-earn the perks we got in the beta once the retail version comes out. That'd be a bit cumbersome.

      {"commentId":1099764,"threadId":"161529","contentId":"1021061","authorDomain":"sphinx"}
      • 1 vote
      #1.2 - Mon Oct 15, 2007 8:32 AM EDT
      {"commentId":1099829,"authorDomain":"thura"}

      The SP demo that I reviewed was for PC, I don't think there will be a SP demo for the 360.

      I am looking forward to the perks!

      {"commentId":1099829,"threadId":"161529","contentId":"1021061","authorDomain":"thura"}
        #1.3 - Mon Oct 15, 2007 9:01 AM EDT
        {"commentId":1099850,"authorDomain":"sphinx"}

        Ah, that would explain it.

        {"commentId":1099850,"threadId":"161529","contentId":"1021061","authorDomain":"sphinx"}
          #1.4 - Mon Oct 15, 2007 9:09 AM EDT
          {"commentId":1102429,"authorDomain":"softfacts"}

          Now, here's my issue with the multiplayer. Outside of those cool perks and the purty-purty graphics there isn't any gameplay here we haven't seen done in dozens of other titles. Custom Classes helps keep the proceedings fresh but it's still deja vu all over again as far as how the game plays out. I know a lot of people will be happy with this familiarity and that the game will sell like penicillin in a whorehouse but I've got to pass this one up. For me, Halo 3 is going to preoccupy my time for a long while and there isn't any room on my plate for more shooters at the moment.

          {"commentId":1102429,"threadId":"161529","contentId":"1021061","authorDomain":"softfacts"}
          • 1 vote
          #1.5 - Tue Oct 16, 2007 5:06 AM EDT
          {"commentId":1102584,"authorDomain":"sphinx"}

          I think the CoD gameplay dynamic fits a middle niche between Halo's run-and-gun and Rainbow Six Vegas' cover system. There's more hardcoded nunance in how you play CoD than Halo. In Halo, everyone runs at the same speed, everyone has very good aim all the time, and everyone has the same attributes. In CoD, there's the sprint system, the "iron sights" system, and the class system.

          It's a different dynamic.

          I like both.

          Speaking of shooter multiplayer, I'm rather looking forward to Kane & Lynch's unique multiplayer schema.

          {"commentId":1102584,"threadId":"161529","contentId":"1021061","authorDomain":"sphinx"}
            #1.6 - Tue Oct 16, 2007 8:01 AM EDT
            {"commentId":1102780,"authorDomain":"thura"}
            Speaking of shooter multiplayer, I'm rather looking forward to Kane & Lynch's unique multiplayer schema.

            I don't have a 360, but from what I have read, it sounds interesting.

            {"commentId":1102780,"threadId":"161529","contentId":"1021061","authorDomain":"thura"}
              #1.7 - Tue Oct 16, 2007 9:11 AM EDT
              {"commentId":1105778,"authorDomain":"softfacts"}

              I think my beef is that I've spent so much time playing these modern military-themed shooters like Counter-Strike, Rainbox Six, Ghost Recon, Battlefield, etc., etc.... I think I'm burned out. I need a break. And that's part of why I find Halo 3 so compelling aside from the fact that it oozes quality and Bungie's TLC from every pore. Well, maybe not the storytelling pores. That particular area has always been a blemish on the franchise's record.

              {"commentId":1105778,"threadId":"161529","contentId":"1021061","authorDomain":"softfacts"}
                #1.8 - Wed Oct 17, 2007 6:16 AM EDT
                {"commentId":1105895,"authorDomain":"sphinx"}

                Fair enough.

                I've never played CounterStrike, having went for teh WWII angle instead.

                I'm of the same opinion regarding the WWII shooter genre: saturation has been reached. It's time to take a break.

                {"commentId":1105895,"threadId":"161529","contentId":"1021061","authorDomain":"sphinx"}
                  #1.9 - Wed Oct 17, 2007 7:54 AM EDT
                  Reply
                  {"commentId":1096006,"authorDomain":"russrenshaw"}

                  CoD2 was just okay for me. It kept my attention for a while but I chock that up to me just being bored that month.

                  CoD3 didn't even register on my radar. It just seemed like more of the same to me and I didn't want anything to do with it. Granted, my only exposure to it was watching a friend play it at his house. Still, that was enough for me to make an informed decision.

                  CoD4. Now we're talking. Thank you for ditching World War II. There are so many WWII games out on the market that it makes the History Channel blush. CoD4 will definitely get some money out of me solely for the fact that they've finally made it to the present.

                  {"commentId":1096006,"threadId":"161529","contentId":"1021061","authorDomain":"russrenshaw"}
                  • 1 vote
                  Reply#2 - Sat Oct 13, 2007 9:52 AM EDT
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